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Update from the Programmer

Serdar Büyüktemiz | This entry was posted on Jun 13 2010

At first, we wanted to make 360 degree first person panorama as in Myst IV: Revelation. The ambiance of the game is amazing, but we considered the time needed on code development and gave up working on panorama for now.

We developed some demos on Wintermute but not sure yet whether to continue using it or not for the game. Although there are still lots of things to do, early practices showed that we may push the limits of the Wintermute. You will love this game!

The bad and the good

Batu Eritenel | This entry was posted on Jun 12 2010

What happened during the 3 months… Let me summarize.

First, the bad…
• A week ago, I had vertigo while walking on the street with my friends. That was the most interesting and bad experience I have ever encountered. I had a really terrible dizziness, temporary hearing loss and a pressure feeling in my brain. I felt like I was gonna faint. This may be a meniere’s disease but the doctor said that I had nothing serious. Now, I am applying some alternative treatments with herbs and stuff.
• The script should be finished by the end of this month but I have completed nearly half of it. So, not to compromise the expectations, the predicted completion deadline of the game postponed to early summer 2011 due to this misfortune and some other issues.

The good…
• I bought Canon EOS 5D Mark II with some accessories and some equipments for the shootings and field recording, so that I can handle more precise audio-visuals in both still and movie, I want them to be top-notch in unison with the story.
• Now, I am working on the game only, no other bits and pieces.
• Instead of 1st person panorama, we may use 3rd person 2.5D. So, you should see the character in the game. At first glance, 2D may seem as something bad, but this will enhance the quality of the stills. So, perceive it as a good thing.

Stay informed!

Batu Eritenel | This entry was posted on Mar 01 2010

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Press & News

Batu Eritenel | This entry was posted on Mar 01 2010

- Adventure Gamers: Laranzuh trilogy gets set to soar out of Turkey

- Pixel Perfect Gaming: A New Independent Developer to Release Laranzuh

These are added to the Press section.

Equipment Procurement and Location Scouting

Batu Eritenel | This entry was posted on Jan 25 2010

The “must-have” equipment procurement have been done early as not to wait for shipping period. Also, by that way I can do test shots which is is critical. These equipments include Nikon D90, tripod and accessories, various lenses, filters, lighting and electrical equipment, cases, etc… I wandered around for location scouting to see what resources we have to write the script and fortunately, found some suitable locations for the game. So, let the script writing begin!

First Entry From Software Developer

Serdar Büyüktemiz | This entry was posted on Jan 22 2010

This will be my first real game project.

I am excited. I am so excited that I can not find words to enter here :)

We chose wintermute for demos, and i started to do something…

The Script

Batu Eritenel | This entry was posted on Dec 25 2009

Yes… I admit that months past since the first steps for the game. I have been into lots of different subjects like the  backups of lots data including old photos, videos, other video/audio/music projects and detailed home resettling for my working environment. Also the great progress have been made related to my collection of MYST. I have photographed all the MYST items and made a detailed list of all of them. And because all these combined with some other bits and pieces like unfinished works, I haven’t allocated time for the game project. But, I have just started to write the script and surprisingly it is going very well. I discussed the game engine and general subjects with Serdar deeply. I have eliminated some of the engines and now have 2-3 of them on the top of the list. The game is planned for PC and Iphone at the moment, but as I am an old Mac user it will be great to be able to port it to Mac also. Anyway, I am going to İzmir two days later to celebrate new year with my family. The back story has finished and the rest shall be finished in approximately 3 months, including game/puzzle design and retouching.  After that, shooting script will be written and other things like light-video-audio equipment/prop procurement etc will start. All the video shooting and stills will be done in İzmir. A lot of hard work is waiting for me. That’s all for now. Have a Happy New Year!

Welcome!

Batu Eritenel | This entry was posted on Apr 21 2009

The Pre-Production stage has just begun, so I am really excited! The script has not yet been written, this is because, more information about the game engines is needed for me to write the script. I don’t want to ruin the game due to the technological problems. So, let the  meetings and discussions start with my army friend Serdar Büyüktemiz, who may help me about the programming.  For more progress time should flow for now…