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Happy New Year Everyone!

Comments Off on Happy New Year Everyone! | This entry was posted on Dec 31 2016

Even though time passes by quickly, Batu does not loose a bit of his passion for Laranzuh.

To tell the truth I could not see what Batu saw 7 years ago. From a software developer’s point of view, Larunzuh was just another application to code back then. Now I can see that Batu started out to create a new “adventure game” sub-category.

We went through a period of inexpertness and ambition. Life first confronted us both with the wrong people. Besides, this game is more to handle than expected, and actually now we know that there is a reason for this game not to have finished earlier.

Now we have a more powerful synergy…

We rolled up our sleeves to finish Laranzuh this year.

I can’t wait to play Laranzuh by turning off the lights and enjoy it with a surround sound system and 4K resolution.

Serdar Büyüktemiz

Sound effects have been recorded

Comments Off on Sound effects have been recorded | This entry was posted on Jan 22 2016

Over 800 sound effects, including Foley have been recorded in the past 6 months. The reason it took this long was that besides recording, a recording studio had to be built, and unfortunately, I experienced a minor physical health problem, which delayed this process about a month. Now I started with sound editing and design. More updates to come soon… :)

Changes in workflow

Comments Off on Changes in workflow | This entry was posted on Jul 05 2015

Hi guys! Just wanted to let you know that I made some changes in the workflow of Laranzuh. I will start with sound effect recordings first, within a couple of days. Soundtrack of the game will follow. All post-production stuff, including programming, I will leave for the very last. That’s all… for now 😉

Leaving 2014 Behind…

Comments Off on Leaving 2014 Behind… | This entry was posted on Dec 29 2014

Due to some disagreements with Orbital Asylum for the past five months, we decided to part our ways with them. As for time being, I am working on HDR tone mapping, color correction, panorama stitching and programming with the support of freelance programmers for a some time now.

I would like to share a very exciting news with you. Up until now, there have been a lot of problems and setbacks, but I would have never thought that this would be a sign for a very good thing. Since I started making the game in 2009, rapid technological development made me take a step further from HD resolution, which was back then my highest goal. In short, Laranzuh’s native resolution is going to be 4K Ultra HD !

I know you deserve much more for all this wait, but unfortunately I can only share 3 early in-game footage with you for now.

Click here to download 3 early in-game footage in 4K resolution. To be able to see the actual footage resolution in fullscreen, a minimum 3840 x 2160 resolution monitor is needed. Click here to download low resolution footage.

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