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Programming has begun!

Comments Off on Programming has begun! | This entry was posted on Jun 26 2014

After a series of productive meetings with the Orbital Asylum team under the leadership of Deniz Opal, programming on Laranzuh has begun.

There is more news to come and I will keep you updated more often, so stay tuned!

And finally all shootings are done !

Comments Off on And finally all shootings are done ! | This entry was posted on Jul 21 2013

I know, all of you must be wondering about the progress of Laranzuh. The project has not been canceled, in fact it continues without disruption. After a course of 1.5 year script-writing and 2.5 year of shooting, I am very happy to let you know that, finally, all photo and video shootings of the game are done as of now, including inventory, photomontage, visual effects and in-game design shootings.

All photographs within the game, together with 360 degree panoramas were taken in HDR (High dynamic range), and the videos were shot in 1080p HD (Full HD). Stop-motion technique has been used for the animation scenes. All this raw data takes up a space of more than 1.5 TB.

Reasons for delays in process duration and not meeting the deadlines are, that I didn’t anticipate the time I would spend in regards to my meticulousness and perfectionism, my team being a small one and the collection and maintenance of music equipment. Good thing I didn’t anticipate all these, otherwise I wouldn’t have had the courage to begin this project.

Shootings are about to be completed!

Comments Off on Shootings are about to be completed! | This entry was posted on Nov 21 2011

It’s been almost a year again since I last wrote.. and.. miraculously we are about to finish shootings ! The adventures we lived through with the team during shooting kind of just fits an adventure game, I mean we experienced a period just suiting the genre of the game. I don’t want to get into details here, all I can say is that it can’t be told but experienced. For that reason we took a lot of “behind the scenes” pictures and are sharing a very little part of them with you. The rest will be presented together with the game.

In the meantime, of course, to get the sound and music of the game done the way I wanted it to be, I tried to get the needed equipment. Because most of these equipment are vintage, to find, test and repair them takes a lot of time. Fortunately most of this work is done.

I will write again when shootings are finally completed….

Some news…

Comments Off on Some news… | This entry was posted on Dec 25 2010

I just saw my post entry dated 25 December 2009. Now, exactly one year has passed and I would like to classify the developments so far.

Game Language: The game is primarily planned to be in my native language, Turkish. I made this decision because a lot of complicated texts would need to be translated into proper English before the production. Moreover, to do the live sound recordings with a non-English cast (some of whom don’t know English), would be a great problem. For now, there is no time, budget and assigned crew to solve these problems. But, every little bit will be meticulously translated to English (and most likely, to other languages by the publisher) with an in-game motivated way. I mean, you will choose your language within the game world using a kind of special glasses.

Game Engine: The most recent decision is using Unity (No, we’re still doing first-person panorama, not 3D). By using Unity, it’s possible to compile the game to Web, PC, Mac, iOS, Android, Xbox 360 and PS3. Doesn’t this sound great !

Scriptwriting: Well… I have been writing for over a year now and 95% of the script is finished. Right now, I am working on the final scene, do overall revisions and retouches, etc. Actually, I didn’t realize that the details and maintaining the whole quality would become such a real problem as the scriptwriting advanced. Also, all possible in-game action combinations, adding realism and these kind of things took a lot of time and effort.

Pre-Production: I have been collecting props, equipment, accessories, etc and exploring locations for the last year as the script progresses. The pre-production will end approximately in two months and the production will begin immediately after that.

Wish you all a Happy New Year filled with health, wealth, love, peace, music and adventure gaming!



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